EDUCATIONAL PROGRAMS

All Ages

The Educational Program consists of a Library and a Computer Lab. Both are designed to meet the needs of all boys at the Club through different programs that target all styles of learning.

The Educational Program uses STEAM (Science, Technology, Engineering, Art, and Math) to help our boys understand how things are connected throughout the world.

Boys have the opportunity to participate in activities, such as coding, logo making, Minecraft Club, and a variety of other workshops. Boys can also go to Homework Help in the Library. Volunteers/Tutors will help boys understand their homework, so they can be successful.

EDUCATIONAL PROGRAMS LEARNING LAB

Mission: Create life-long learners through reading.

Currently, the learning lab provides two research-based reading programs which promote literacy:

  • MindPlay Virtual Reading Coach

    is a technology based reading program which teaches students to comprehend grade level text fluently. The program is intended for first through fourth grade readers. Readers first become proficient in phonological awareness and phonics skills. After readers demonstrate accurate decoding skills, they receive vocabulary, grammar, and meaning instruction. The program also provides fluency training to improve silent reading rates and comprehension.

  • Reading Plus

    helps fifth and beyond to become stronger, more confident readers. Readers learn to read faster, recognize new words and comprehend text. Making stronger readers enables them to read textbooks, novels, articles, blog posts and other pieces of text more easily. As readers become more confident, they will develop new interests, enjoy learning, and will open more doors in their educational experiences.
    Five goals of the Club for Boys reading programs are:

    1.  Increasing the reading levels of boys who choose to participate in the reading programs.
    2. Building readers' self-esteem and confidence through increased reading abilities.

    3. Promoting reading and the love of reading with special activities, incentives and rewards.
    4. Establishing reading connections with families, schools and the community.
    5. Linking reading activities with other areas within the Club for Boys.

  • DreamBox Learning

    is an online software provider that focuses on mathematics education at the elementary and middle school level. DreamBox Learning provides pre-kindergarten through 8th grade students with over 1,800 lessons presented as animated adventures, games, and challenges.

Summer Education Program
Monday – Friday from 9:30 p.m. to 3:30 p.m.

School-Year Education Program
Monday, Tuesday, Friday from 3:00 pm to 8:00 pm
Wednesday, Thursday from 3:00 pm to 7:00 pm

STEPHEN TAFOYA

STEPHEN TAFOYA

Director of Education

CALENDAR

CALENDAR

VIDEO

VIDEO

JAMES ABREU

JAMES ABREU

Education Assistant

The online world is fun of educational games that students can partake in.
Here are some of the Club for Boys favorites that we recommend:

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